A game engine-ready concept I built for a personal project. Hi-Poly sculpted in Zbrush, Lo-Poly Modeled in Maya, Textured in Substance and Rendered in Marmoset Toolbag 3.
Modeled in Maya, Textured in Substance and Rendered in Marmoset Toolbag 3. Made for Stress Level Zero.
An interactive electrical breaker environment prop. Modeled in Maya, Textured in Substance Painter and Rendered in Marmoset Toolbag 3. Made for Stress Level Zero.
I created the concept for this character in Photoshop using silhouettes and linework, and utilized Zbrush 4R7 to execute all of the paneling and hard-surface details.